Das Problem wrote:
- In the rules it stands that Acid does friendly fire to other Aliens. That is completely illogical. All Aliens have the same metabolism and are immune to the Acid blood of their own kind.
- Acid blood doesn't happen often enough. If an Alien model gets killed only on a 1-5 its acid blood gets spilled. It should be happening more often (1-10) and if the Alien model had been killed by a messy weapon (Grenade launcher, Smartgun, Grenade, Sentrygun, SmartDisc, Combistick, etc.) the Acid spill should happen automatically without any dice rolling. The Alien literally explodes or gets cut to pieces in the first place.
Definitely agree on both points. Acid blood should happen on a 1-10 and Aliens should be immune to other Aliens' blood.
Das Problem wrote:
- The Alien Climbing Claws are not very useful. You can only use them if a tile is full with your own models. It should be allowed for the Alien player to use them on any tile regardless of the occupying models.
Being able to run past opposing models without any kind of risk may be too easy. Maybe we could add " can run past tiles that are fully occupied by Alien faction models and on a successful CC roll, the model may pass over tiles occupied by opposing models, otherwise it ends up dragged down and is engaged in hand to hand". That would make it similar to disengaging from combat.